Two-Timin’ Towers is very similar to the classic tower defence genre competing with the likes of ‘Bloons Tower Defence’ or ‘Defence Grid’ with a slight twist, the towers you place are susceptible to friendly fire. Not only do you have to place towers to defeat waves of various enemies but you also have to avoid the bullet hell that commences each round!
Two-Timin’ Towers won the Game Jam 2020 awards and Indie Lift 2020 ranking first in each. The goal is to survive each wave by placing towers that fire automatically along the enemy’s path whilst also avoiding being hit yourself. Each round gets harder and warrants more towers but unfortunately also contributes to the increased dodging you’ll need to do.
Many towers to place
Friendly fire! Avoid your own tower’s bullets
Aaron Shaw - Director
Zachary Richman - Director / Writer
Phoenix Richard - Programmer
Huntrox - Programmer
Adrian Karmanski - SFX
Lord Neptune - Music (Check out his tunes: bit.ly/lordneptune)
Bluzi - Pixel Artist / Animator
Slavik Rubash - Splash Art
Victor Abda - Bullet SFX
Two-Timin’ Towers is a tower defence game very similar to Endless Siege or King Rugni Tower Defence.
Web browsers (PC)
- Using the wrench can deflect friendly bullets and knock back enemies
- Cornering yourself is an effective strategy at avoiding bullets (Leave a gap to collect loot or escaping in needed)
Arrow Keys/ WASD = Movement
Left Mouse Button = Place/Destroy towers
Right Mouse Button = Cancel selection
'E' = Detonate Bombs